We live not only in a world dominated by digital experiences but also in a world where those experiences compete for the attention of our students.
When a student sits in a class (physical or virtual) and experiences a traditional lecture – then, goes home and plays a video game or watches TV – it might be that they perceive one as more engaging then the other… I wonder which?
While I’m hesitant to advocate “education as entertainment”, I do think that there are lessons to be learned from the outside experiences that our students place value upon. Maybe I should start my own Social Network? Tik-Tok-Tech-Talk-Teaching? …. 5T Enterprises?
No. I won’t be doing that.
What I AM looking at is creating a portfolio of immersive and augmented experiences that engage students not only in the experiences of consuming/learning new information but also in the act of creating and producing those experiences. Learning by Teaching is a proven practice and I am quite interested in getting students involved in such activities. The idea is to get them creating these VR/360/AR Videos for themselves. Active enagement.
For anyone that knows me, you would know that I also have a pretty deep fondness for the “real” world – hiking and the outdoors. Anything to encourage that would also be a bonus.
Yes – I made a video on my process.
I’m just starting to experiment with using a 360 camera to create VR content. Once my YouTube channel revenue justifies the expense – I’m also hoping to get a Microsoft HoloLens 2 Development Kit and create some Augmented Reality projects underway. I have several ideas for curriculum development (indoors and outdoors) using that headset.
NOTE: if you have a VR Headset – this video is even better when viewed on that device.